#extension GL_EXT_gpu_shader4 : enable

#if __VERSION__ >= 130
  #define varying in
  out vec4 mgl_FragColor;
  #define texture2D texture
  #define gl_FragColor mgl_FragColor
#endif

#ifdef GL_ES 
precision mediump float; 
precision mediump int; 
#endif 

varying vec2 		v_texCoord ;
uniform sampler2D 	s_texture0 ;
uniform vec4 		baseColor ;

                               
void main (void) 
{
//	gl_FragColor = texture2D(s_texture0 , v_texCoord) * baseColor ;
	gl_FragColor = texture2D(s_texture0 , v_texCoord) ;
} 
