#if __VERSION__ >= 130
  #define attribute in 
  #define varying out 
#endif

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif

uniform mat4    uniform_Projection;
attribute vec4  attribute_Position;

attribute vec2 	a_texCoord;
varying vec2 	v_texCoord;
                       
void main(void)
{
  gl_Position = uniform_Projection * attribute_Position;
  v_texCoord = a_texCoord;
}
