#if __VERSION__ >= 130
  #define attribute in 
  #define varying out 
#endif

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif

attribute vec4 a_position;
attribute vec2 	a_texCoord;
varying vec2 	v_texCoord;

uniform mat4 modelViewProjectionMatrix;

                       
void main(void)
{
	gl_Position = modelViewProjectionMatrix * a_position;
	v_texCoord = a_texCoord;
} 
